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  • Subhayan Mayra adicionou um novo artigo Outro
    2026-08-25 09:42:21 -
    Global Virtual Reality (VR) Gaming Market Growing at 10.3% CAGR Through 2034
    According to a new report from Intel Market Research, the global Virtual Reality (VR) Gaming Market was valued at USD 45.09 billion in 2025 and is projected to reach USD 108.31 billion by 2034, growing at a CAGR of 10.3% during the forecast period (2026–2034). This expansion is driven by hardware evolution, a rich content ecosystem with high-budget titles, and cloud-powered VR gaming that...
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  • Rishika Datta adicionou um novo artigo Outro
    2026-08-26 09:16:03 -
    Global Virtual Reality (VR) Gaming market was valued at USD 45.09 billion in 2025 and is projected to reach USD 108.31 billion by 2034
    According to a new report from Intel Market Research, the global Virtual Reality (VR) Gaming market was valued at USD 45.09 billion in 2025 and is projected to reach USD 108.31 billion by 2034, growing at a robust CAGR of 10.3 % during the forecast period (2026–2034). This growth is driven by broader consumer acceptance of affordable standalone headsets, an...
    0 Comentários 0 Compartilhamentos 88 Visualizações 0 Anterior
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  • Rishika Datta adicionou um novo artigo Outro
    2026-08-29 11:31:32 -
    Global Virtual Reality (VR) Gaming market was valued at USD 45.09 billion in 2025 and is projected to reach USD 108.31 billion by 2034
    According to a new report from Intel Market Research, the global Virtual Reality (VR) Gaming market was valued at USD 45.09 billion in 2025 and is projected to reach USD 108.31 billion by 2034, growing at a robust CAGR of 10.3 % during the forecast period (2026–2034). This growth is driven by broader consumer acceptance of affordable standalone headsets, an...
    0 Comentários 0 Compartilhamentos 126 Visualizações 0 Anterior
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  • Rishika Datta adicionou um novo artigo Outro
    2026-08-31 10:23:51 -
    Global Virtual Reality Content Creation market was valued at USD 1.3 billion in 2025 and is projected to reach USD 2.4 billion by 2034
    According to a report by Intel Market Research reports that the global Virtual Reality Content Creation market was valued at USD 1.3 billion in 2025 and is projected to reach USD 2.4 billion by 2034, growing at a robust CAGR of 6 % during the forecast period (2025–2034). This growth is driven by expanding demand for immersive training, entertainment, and collaboration solutions, coupled...
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  • Subhayan Mayra adicionou um novo artigo Outro
    2026-09-05 11:50:48 -
    Global Virtual Reality in Education Market Growing at 12.8% CAGR Through 2034
    According to a new report from Intel Market Research, the global Virtual Reality in Education market was valued at USD 2.31 billion in 2025 and is projected to reach USD 7.84 billion by 2034, growing at a robust CAGR of 12.8% during the forecast period (2026–2034). This rapid expansion is driven by heightened funding for digital pedagogy, rising demand for remote-learning solutions, and...
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  • Henry Paul adicionou um novo artigo Networking
    2026-09-28 11:24:34 -
    Virtual Reality Market in Healthcare: Surgical Simulation, Rehab and Exposure Therapy Drive Demand
    How big is the virtual reality market? The virtual reality market moves from USD 129.0 billion in 2025 to USD 164.5 billion in 2026, then to USD 901.2 billion in 2033. By our own calculation, that is a roughly sevenfold expansion in eight years, adding about USD 772 billion in annual revenue over the 2025 base. The 27.5% CAGR is high for a category that already earns over USD 100 billion a...
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